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This is done in a stat management format, assigning survivors to tasks. You can send these individuals on missions for additional experience or scavenged items. I’m A SurvivorĬompleting missions in Overkill’s The Walking Dead will allow you to bring survivors back to your camp. The skill tree consists of both core abilities and character-specific abilities. I felt like this could have been more streamlined into a single skill map, mixing and matching both core and character abilities to feel less convoluted. Aidan, Heather, Maya, and Grant all have their own specific traits and abilities. Other classes available include the Scout, Tactician, and Support classes. The majority of the time I played as Aidan, who is classified as a “Tank” character. You are often steered in the direction to solely focus on one character and their repertoire of tools. I did feel that the game restricted this freedom, specifically in how it divvied out experience points and weaponry. Normally, I would have focused on leveling at least two different types of classes depending on how important their role was to the story’s progression. The game’s classes play an important role in how you approach each mission. The Anderson Camp initially acts as a home base, offering small role-playing elements in this hub.
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Each time, your goal is to complete the mission, receiving materials and weapons. These vary from stand-your-ground base management to objective-based levels. As you progress through the map, you’ll find different scenarios that open up. Probably the most overwhelming part of the experience can be found in the game’s menu design. And honestly, my sentiments haven’t changed all that much. After seeing a small delay, Overkill’s The Walking Dead has now been released into the wild. We were fitted with headsets and ready to take on the undead.įollowing our session there, I couldn’t help but feel that the game had a long way to go, both visually and mechanically. A colleague of mine sat down to play with me on four small stations during the show. I wasn’t too thrilled with the offerings from the Starbreeze Studio when I played the game during E3 2018. Overkill’s The Walking Dead is nothing like I expected it to be, both for better and for worse.